When I first laid eyes upon Dekaron (also known as “2Moons”) it immediately struck me as a game that would be an onslaught of flashy skills, bloody enemies and females who also happen to have a part time job at strip clubs. I will admit, the game has a very nice first impression even in today's standards, but does it really offer a stable, good MMORPG experience on the silver platter that it is shown on?
Graphics
If you are one of those people who constantly are adding forced anti-aliasing to every single game, you will not be disappointed with Dekaron's graphics. While environments are somewhat lacking, there is plenty of detail to be seen. From the bloody, chopped-up corpses of your enemies to the exquisite detail of the Segetia Hunter's armor, the game just looks pretty in general.
Low-end computer users fear not, for you can simply set everything to low and turn off most of the effects, like in most games. One of the effects that everyone might turn off (high-end users included) is the bloom filter. I have reason to believe the Dekaron Dil world takes place very close to the sun, otherwise they wouldn't be glowing with vibrant light most of the time, even at night.
I really can't stress how much this game puts maturity as one of its main themes. Blood will spew from every enemy, every woman will have a large chest and you will see naughty words in the NPC dialog. It can be nice every now and then, but seriously, it can really get tiring when I kill a bug and it spews forth a geyser of blood.
General Gameplay
Wondering if the food on that silver platter tastes as good as it looks? Allow me to share my experience of the gameplay and tactics.
When you first begin attacking an enemy, you'll notice that the game has a sense of action to everything you do. For example: attacking an enemy will make you take an inch forward with every whack, and it will make them recoil. That is a nice touch to the game, allowing for better immersion to take place. This system works well with the various skills you'll receive, such as skills that teleport you or skills that force your enemy back.
You do have a standard “damage dealer and healer” setup, with pretty much everyone being a damage dealer (even the healer) and the healer being a healer. Don't expect a lot of group play outside of dungeons. There is no “class advance” or anything such as that. You simply pick a skill tree for your class and go with it. Flexible? Yes. Diverse? Definitely not.















